![]() ![]() Under Foundry Link Settings, in the Address field, type the TCP server IP address.īy default the TCP server address is 127.0.0.1. Here's how to configure the server and the client: Configuring Modo PreferencesĬlick Systems > Preferences and under Defaults, click Application. In more complex cases where the connection is made on the local network or over the internet, the Address and Port options in Modo, and the Server IP/name and Port options in Unity should be changed according to the network and firewall specifications.įor example, for LAN networks, Server IP/name could be "192.168.1.100" or "192.168.20.32", and for internet connections it could be different, like "216.27.61.137". ![]() In most cases where Modo and Unity are started on the same machine, it is sufficient to just start the Modo Bridge server and the Modo bridge client in Unity. Both the Modo server and the Unity client must use the same port number and corresponding addresses to communicate with each other. To get started, the Modo Bridge needs to connect through the network. Place the ModoBridge folder into the Plugins folder of your Unity project. Windows: C:\Users\ \Documents\ \Assets\Plugins 5.įind your Unity project folder on your local drive and create a folder called Plugins in the Assets folder. A ModoBridge folder is added in the project's Assets folder. This opens the project and displays the store page for the Modo Bridge plug-in in a Unity browser. ![]() Select a project to open or create a new project. You can download the Modo Bridge plug-in from the Unity Asset Store. Installing the Modo Bridge Plug-in Installing from the Unity Asset Store Modo has the ability to communicate with Unity in real-time and allows you to transfer meshes, mesh instances, textures, materials, and cameras between Modo and Unity. ![]()
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